GameFeel week 1
Changes:
- Added coyote time (player can jump shortly after walking of a ledge)
- Changed the way jump height is calculated to make the jump smoother, instead of the cut-off that happened when the user let go of the spacebar.
- Changed walking speed build-up so that it instantly gets to the max walking speed, instead of the slow build-up it was before. When the player stops walking, the walking speed will slowly decrease until the player stands still.
- The player can instantly move in another direction if input is given that way, unless the player is in the air.
Leave a comment
Log in with itch.io to leave a comment.